Wednesday, September 16th, 2009

Firefly Gaming

Fencon is this weekend and I'll be there. Haven't scheduled any gaming sessions, but if anyone's interested let me know and we can probably find some time for a game. For folks who haven't run with me before, this would be a Firefly RPG with GURPS Lite rules. I've got pre-generated characters and a bunch of scenarios ready to go.
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Monday, August 31st, 2009

Weekend Ups and Downs

Our goal was for this to be a quiet weekend at home, getting a bit of extra housework done before [info]celticdragonfly has some downtime so we can relax afterwards. We actually got a little of that done . . .

The fun part of the weekend was having Tom come over for gaming. Probably did more talking than gaming, and Maggie was in as many games as any of the adults. She roped me and [info]celticdragonfly into the American Girl game. Not a bad game for kid stuff, you actually had to make some resource decisions instead of mindlessly rolling and moving. Tom introduced her and [info]fordprfct to Zooloretto while I grilled dinner. Afterwards we had a round of Race for the Galaxy for the guys, where I proved that getting the right cards in the right order greatly reduces the amount of skill you need to win.

Maggie'd been feeling a bit off through the day and was feverish by evening, so we punted on church. She was hot enough we decided to have her seen, so I took her to the "Minute Clinic" at the local CVS. The nurse discussed various possibilities, then took her temperature, and said "She needs to be worked up." Okay. A new ER not connected to a hospital had opened up nearby so we headed over. The "FirstChoiceER" folks are efficient. Only one form to fill out, and I was still working on it when the doctor came in to see her. Symptoms matched influenza so they did a nose swab. Results came back positive for H1N1. Oink. So Maggie is on Tamiflu and the rest of the family is getting a prophylactic dose of the same. Jamie can still go to school unless he has symptoms.

I'm happy with the First Choice folks. The paper work guys were efficient, the nurse was gentle with Maggie doing an unpleasant task, and the doctor discussed possibilities and what he'd be able to find out from tests instead of pretending omniscience. Good facility, too. Nice mural for the kid room though Maggie was too wiped out to appreciate it. Now part of this is that it's a new outfit so there weren't many other people clogging up the system. But they are clearly trying to do a good job rather than go through the motions.
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Wednesday, March 25th, 2009

March Gaming Day Report

Last Saturday Tom and Sarah came over with their three daughters. This was supposed to be a fun gaming day for the adults but I think the kids enjoyed it the most. They were bouncing around constantly all day. Linda, [info]fordprfct's mom, added to the commotion by coming by and giving out a bunch of new toys. The pinwheels were very popular.

All the adults gathered around for a game of Monty Python Fluxx. Turns out Linda had never watched MP so we avoided the singing and accent rules to be fair.

Next we played Tom's Race For the Galaxy. I'd been reading about that on BGG and it sounded interesting. The learning curve is a bit steep at first. I spent a lot of time staring at the icon chart. I eventually worked out a decent strategy but by then it was too late. It's a game where you have to play the cards you're dealt rather than pick a strategy and go get the cards to implement it. I really enjoyed it--the mechanics work well with the theme and it's the kind of building game I enjoy. Hopefully we can do a lot more of it.

Power Grid is another game I'd heard about on BGG. It's one of the classic "Eurogames." Fun, but not going to be one of my favorites. It did give our new kitchen table a good work-out between the board and all the card lay-outs. It ran long enough to overlap dinner, and making room for spaghetti on the table made things really interesting.

After dinner we mostly chattered about plans for future WoW raids until it was past time to put the kids to bed. Lots of fun all around. As was the gaming day we had in January with Tom and the girls. We'll have to have the next one sooner this time.
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Thursday, March 12th, 2009

Gaming Day

Y'all are invited over to our place for a gaming day a week from Saturday, 3/21/09. This is in honor of [info]fordprfct's latest successful circuit of the Sun, so there there will be desserty-stuff and probably singing at some point.

Please bring any games you'd like to introduce us to. We'll be kicking off at 11am. There will be food and drinks, so please comment so we know how many people to expect.
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Friday, February 6th, 2009

Life, the Universe, and Everything

So what have I been up to since Fencon? Playing WoW. Lots. There was this new expansion, arriving just as I reached the end of the existing content that had been built over the previous four years. It's good, too. Very fun game. But it sucks up lots of time and energy that could go into blog posts.

I turned 42 last month. This didn't come with the Answer, but I'm not asking many big questions these days. I'm happy with my life. Sure, I've got complaints and worries but overall this is where I want to be--married to a wonderful woman with great kids. That's what matters. The rest is minor.

*****

The minor stuff can still be fun. I've sold three more RPG articles to JTAS. They're write-ups of the scenarios I've been running at conventions, converted from Firefly to Traveller (GT:IW). They haven't impressed the readership--average or below ratings and no comments. This is a big contrast to my first article, "Terran Consuls," which was being praised months later as a reason to subscribe to the webzine. I'm a bit amused by the contrast. The consuls piece was a minor bit of worldbuilding (worldshimming?) and I hadn't playtested it, nor has anyone ever used it in a game as far as I know. Meanwhile the characters and scenarios have worked quite well and entertained dozens of people.

At this point I'm just happy to get the material published. I'd originally written them intending to sell it as a mini-campaign supplement. This went through a few different forms. Now I'm breaking it up as separate articles. [info]celticdragonfly nicknamed the project the "monkey." I'm glad I'm finally getting it off my back.

*****

A more successful project was making a train table for Jamie. We've had wooden train track playsets around for years. Having a box full of various track segments is fun for anyone who wants to build lots of different layouts, but they haven't been used that much. Our kids don't want to design a transit system, they want to run the trains around. So they're always thrilled when they find a play area with a glued-down train set for them to play with. Building some loops and having them come apart as the trains go by isn't as much fun.

We had an old coffee table that wasn't being used much. I painted it green with some help from Jamie (he didn't ask why--he just had fun brushing it on). Then I took our pile of track, some special pieces from [info]maggieallen, and some connectors I picked up at a local toy store, and started coming up with a layout that fit on the table and be fun to play with. Turns out we had almost enough curved track to recreate the Olympic logo but it wouldn't fit. The fourth design worked. Used all the space on the table, had the turntable in the center to focus attention, and provided another five junctions where the trains could switch directions. Had to take a hacksaw to one piece, and there's a couple of loose ends the trains can run off of, but it works. Had it done with just enough time for the glue to dry before Christmas morning. I finished off two rolls of wrapping paper covering it up.

We made it the last present, hiding it in the garage until the kids were done with their others. Then [info]fordprfct and I carried it in and we turned Jamie loose on it. Very, very happy boy. Only problem was getting his big sister to back off and not take over the game.

*****

One thing that's improved my quality of life in the past year is a CPAP machine. I got it just over a year ago as a sleep apnea treatment. When I sleep I put on a mask that blows pressurized air into my nose and mouth. That way any time the pipe would be too blocked to inhale the extra pressure lets me take a breath. So I'm not having little suffocation episodes in the middle of the night and can get a solid night's sleep.

Now I'm a lot less likely to fall asleep in the middle of a meeting or a party. There's also less snoring. That's what we were hoping for. What I wasn't expecting was that I'm more awake overall. I used to need a jolt of caffeine every morning to get me going, and picked a commuting route that required minimal decisions. Now I have almost no caffeine in me at all (I'm drinking fruit juice instead of Coke) and switched to a shorter commute.

*****

I've been having a blast playing the new World of Warcraft expansion. They made a beautiful play area, have good stories, and gave us interesting things to do. Okay, you're still killing assorted baddies by the score, but there's more variety mixed in with that. I'm been through almost all the content at this point. Did the various Northrend quests, tanked my way through all of Naxxramas, tanked Sartharion with one drake up, and got to phase three of the Malygos fight. I've got a very well-geared warrior, mostly because the RNG seems to love him. It's not that I win with great rolls, it's that the gear I could use drops when there's nobody else around wanting it. At this point I've gotten all the raiding I want. I'd like to keep going with one group to keep my skills and connections up but I don't want to do four nights a week.

I've seen complaints about Naxx being too easy for the end game, especially compared to Karazhan. I don't think it's the instance that's been made too easy. It's the power level of the PCs relative to the monsters they're facing that's changed. If we had to go to Naxxramas carefully marking and crowd-controlling every pull it'd take a lot longer to get through it.

What's changed is the boost in the power level for tanks. I love it as a tank--I get to blast whole groups and zip around in a fight if I need to grab something. It's a huge difference from how I tanked before the expansion. If I'd gone into Kara the first time grabbing and holding groups we'd've rolled through. I don't think the Naxx boss fights are easier than the Kara ones, they're mostly harder in terms of the player skill you need to hold things together, but they're easier and faster to get to, so you have more time and energy to deal with them.

I think that power boost is what created the current tank glut. It's more fun to play a tank now, certainly for warriors and paladins. Druids haven't gotten as big a boost but they're still more powerful than they were pre-expansion from what I've seen. So anyone who'd ever played a tank is spending time on that toon enjoying the power. It's also easier for a tank to do solo or pvp fighting than it used to be. So we're not losing tanks to burnout, we're getting back some who'd switched to other roles, and there's less work required to get your tank the money/mats/rep you need to raid. So now I'll sign up for a raid and notice half of the first eight signing up are tanks, and my favorite tank blogger posts "You should take some time off and let someone else have a turn tanking."

Hopefully Blizzard will figure how to make healing that much fun in the next expansion, or sooner.
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Tuesday, October 14th, 2008

Fencon 2008

Yes, it's over a week since the con. It was a busy week.

We didn't get to see as much of Fencon as we'd hoped. Having to replace our minivan on short notice knocked a big hole in the budget. So we couldn't have hotel rooms which kept us away from the late night filking. But we made it out every day of the con even if we weren't there for as long as we'd like.

Friday evening we came out with the kids so we could show them off to [info]joyeuse13, [info]abovenyquist, and Z and vice versa. It was nice seeing our friends again. Z is extremely cute. The kids were also happy to see [info]kd5mdk and [info]jazz007 who we hadn't seen in months. Our kids were quite well behaved. Naturally they were attracted to the video room since it was showing a Disney production. I wouldn't've expected Willy Ley's Man in Space to hold their attention but Jamie loved it. Possibly he'll grow up wanting to fly rocketships just like his father. But I'll try to convince him to do something he can earn a living at.

When I stuck my head in the gaming room I was immediately asked "Are you running a game?" Nope, not this year, though I did at the previous three Fencons. Didn't want to spend all my time chained to the table this year. Probably will next year though--it's good to be appreciated.

Saturday morning we left the kids with their sitter, the wonderful Lee Ann. After breakfast we dropped off the results of the library purge--nine boxes of books, mostly SF paperbacks. I taped "Homeless Books, Please Help" signs to each of the boxes and put them under the freebie table. Instant feeding frenzy. A polite one, mind you. But the books went away quickly. By Sunday afternoon only a couple of dozen were left which went into the charity donation bin.

The best part of the con was getting to see friends. We haven't been able to make many ORAC meetings lately with the kids so I got to see that crowd again. Didn't get to chat much, of course, since they were all busy running the con (and doing a great job). I saw [info]tyledra again after far too long since the last time. I ran into [info]jenna_thorn, possibly for the first time. It was definitely the first time I got to meet [info]sappersgt. I'd been reading LJ since his previous deployment without knowing him in person, though I'd gamed with [info]soldiergrrrl before. We talked about getting up a game of Ogre but never wound up in the same place again.

Not GMing doesn't mean I wasn't gaming at all. A first time player bailed out of a game of a Railroad Tycoon game halfway through so I took his place. The position was as bad as you'd expect but I improved it enough to enjoy myself, going from 6th to 4th place. After that [info]bonafidelis lured me into a Munchkin game.

The filk Guest of Honor was Three Weird Sisters. I'd seen them before at GaFilk and two of their CDs live in my car so this was the big event of the day for me. There was a bit of trouble getting started. I miss the Tyras but I suspect some other people were missing them a lot more right then. It was a great concert. The new song from Mal Reynold's POV gave me goosebumps from scalp to shin. Afterwards I got to introduce myself to [info]weirdsister so now she has a face to go with those comments.

[info]joyeuse13 and [info]abovenyquist hosted a pizza party in their room for their friends. Z was being very cute and enjoying the attention. Lots of fun chatting, but I snuck out to hang with friends in the gaming room again. Didn't stay for the open filking, sigh. Having to drive home means you can't stay up until you're so tired you're falling out of the chair.

Sunday we went to the House MD presentation. Writer Doris Egan did a live commentary on the episode "House vs. God." She had some lovely behind-the-scenes bits, including how she won an argument with one of the medical consultants by finding current research on cancer-attacking viruses. Okay, House may not be science fiction, but SF fans love it. It's the only show out there which shows the scientific method in action--collect data, form a hypothesis, test it, look at the new data.

We had more filk from the GoHs, this time performing separately as Birds of a Feather (Teresa and Mary) and the Suttons (Brenda with her husband Bill). The latter thrilled [info]celticdragonfly with "Women With Drums." Maybe Laura should bring her doumbek to next year's con.

While saying goodbye to [info]joyeuse13 and [info]abovenyquist I got to meet [info]arthurthedented, another person I'd only known through LJ. It's good to have the real life connection. Hopefully next year we'll be able to have hotel rooms and see even more of everybody.
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Wednesday, October 1st, 2008

Daily Life

Tarrant County called me for jury duty yesterday. Went pretty efficiently. Los Angeles should send someone out to take notes. It was a civil case so voir dire dug into whether people had dealt with renting heavy construction equipment and firing subordinates. I didn't get picked but I think that's because they had more people than they needed rather than bouncing me for cause. The guys who knew something about the industry were all excluded, though.

I probably was a decent fit for the case but it looked like the kind of messy he said/she said no-angels-here squabble that would make for ugly decisions. So the other jurors can be thankful to be spared my proposal to cut the baby in half and adjourn.

***

Charging my day away from work to "JD" makes it sound like I was playing hooky and maybe breaking windows or hotwiring a car.

***

We have a new minivan. Katherine the Grape blew a head gasket. Given the other issues it didn't make sense to repair her. So we did some research and settled on the Honda Odyssey. Thus [info]fordprfct and I wound up at David McDavid Honda trying to buy a 2008 EXL version. We soon discovered that the reason DMH offers lower prices on the cars than other dealers is that they're not, in fact, a car dealership. The cars are loss leaders intended to get people to buy upgrades, maintenance contracts, insurance coverages, and other nifty high-margin treats. We didn't want them. This lack of want had to be explained to multiple people. Repeatedly. Including threats to walk and the phrase "Other people sell this car too." The insistance on using my own credit union to finance it, and the resulting two day wait for the check, went to the general manager. The binding arbitration screw-over was alas corporate policy, so we had to suck that up if we wanted to buy new instead of used. I'd recommend David McDavid Honda only to the strong-willed.

***

The Library Purge is producing many boxes of books. Possibly we'll leave them by the freebie table for a few hours then take them over to the donation room, since they'd overrun the book exchange party at [info]fencon.

***

I'm hitting a bit of "done" feeling with World of Warcraft, at least on my main character. His gear is in good shape. I've achieved all of the reputation goals I want. I would like to do some more of the 25-man raids but that's more to see the content than for gearing up. The gear I've got will last a while in the expansion anyway. At this point I'm done with doing dailies solo. The only exception is the Brewfest event, I haven't done those dailies enough to get bored with them. I want to down Nightbane. I'm happy to help out other people through quests and instances. But until the expansion I think I want to spend more game time on my alts.
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Thursday, July 31st, 2008

Daily Life

Playtest is in progress for GURPS Spaceships volumes 3 and 4. Unfortunately life's busy enough that I had to bail out from being part of the playtest this time. Sigh. I received playtest credit for the first two (and there's even a small text box in #2 that I wrote most of) but there's too much else going on for me to do any real testing. Part of it is that I've gotten away from hexgrid gaming and serious number crunching for RPGs over the years. Ten years ago I would've been all over this.

***

A few days ago the kids were playing band, using the living room couch as a stage. Maggie said, "Jamie falls down so he should be the drummer." Dunno where she got that from. We make bagpiper jokes in this household.

***

I've been pretty happy with the local Pep Boys auto repair shop. Usually. Sunday I took the van in for maintenance, inspection, and brake work. They reported it was ready Monday afternoon. When I picked it up Tuesday the service mentioned "You might need a jump." Tried to start it. Battery was stone dead. I pointed out that this was the same battery that was just fine when they drove it from the parking lot to the bay and did the 40 point inspection. I got a free battery. I'm just boggled that the guy thought I'd drive off in a vehicle with a dead battery in the first place.

***

My SCA armor is at Pennsic War. It's not mine any more. I passed it on to Louis, who I met at one of [info]mostuff's parties. He's a student of Brian Price and needed some SCA-legal gear to join him at the war (they'd been doing historical styles). He came over to pick it up and we hauled the deeply-buried duffle bag out of the garage. I was surprised by how little rust there was, given that I haven't done anything with it in years. So Louis now has a set of half-plate, a light shield, and a pell. This is a Good Thing. It's a shame to have all that stuff sitting around unused, and if I had the time, energy, and motivation for heavy fighting I'd be putting it into something else.

I still feel a bit wistful about it.

***

I'm not into enforcing gender roles on my kids. But when I see a 30x50 rug with a pirate map on it, then, yeah, my son gets a present from the hardware store.
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Wednesday, July 16th, 2008

Random Stuff

I re-read a few old Heinleins recently. I suddenly understand why he may have thought Starship Troopers wouldn't get much reaction for it's political content. Most of the juveniles don't have much politics but Space Cadet is about joining the enforcement arm of a world government. This leads to a conversation between Our Hero and one of the academy instructors going roughly like this:

"Sir, when I was on home leave my mom got upset about how the Patrol could nuke our country."

"Well, son, to keep the peace the Patrol has to smack down any country that acts up. That's why we insist on you swearing loyalty to the Patrol instead of your country."

"Yessir, but that means I might have to drop on a nuke on my home town someday. I'm not sure if I could do that, sir."

"No worries, if your ship is ordered to nuke your home town the captain will have you confined to quarters."

"Oh, that's all right then."

Kinda puts restricting voting rights in perspective, doesn't it? The first thing our hero saw arriving at the Patrol was "Quis custodiet ipsos custodes?" From the rest of the book the answer seems to be "no one," which historically has led to bad ends. The origin of the Patrol is described in the short story "Solution Unsatisfactory" and I still agree with the title.

***

Had my first World PvP honor kill last night. A level 70 belf paladin was attacking the inn in Honor Hold and I took my level 65 warrior to help whack him. Didn't do much damage, but a friendly tree kept me alive and eventually the belf ran out of mana and took off running. I didn't maneuver well enough to stay with him so I was watching him run out the gate with a pack of NPC guards following, too far behind to attack him. Eventually he'd get far enough away the guards would give up and he'd be home free. Then the game decided I was "out of combat" since X seconds had gone by without him trying to hit me or vice versa. Charge. Hamstring. And the guards finished him off.

Note that this wasn't my first World PvP kill. But the guy who rezzed right next to me while I was torch tossing in Exodar doesn't count. He was 15 levels below me. Hopefully he's learned to not suddenly appear next to skulls.

***

My MS paper on the history of the NPOESS program got yet another piece of fan mail. This reporter is working on "bungling in federal contracting" and wants to chat about NPOESS as an example. Thanks, not interested in destroying my career. I'd be tempted if I thought I'd be able to get across how the problems are built in from the beginning by government constraints. Looking at his prior work I suspect he's already written a story about evil businessmen stealing from the government and just wants some quotes to support his conclusions.

***

Another fun Warcraft moment. I was on defense in Alterac Valley. We were getting stomped. After one attack on the general I was left the only player alive in the bunker. Four+ horde 70s came in. Charging them was instant death for me, but they didn't want me interfering as they killed the general (which would automatically win the battle). So they started shooting and dotting me. "Ah, it's just a 65, we'll kill him with the dots and then take the general." I just had to stand there and take it, plinking them with my crossbow (no visible effect). While that's going on the victory screen popped up: "Alliance Wins". I stalled them enough for the Alliance offense to get to their general first. I had a huge laugh.

***

Had an ER visit on Saturday night after splashing boiling water on myself. 2nd degree burn on the belly, nothing critical, but very annoying. [info]celticdragonfly's been taking good care of me. A big part of the annoyance is that I'd just gotten started exercising again after dealing with another problem. It's always something. I also felt bad about making the whole family miss church but after driving me back home at 3am Laura needed sleep and I wasn't up to driving.

***

Jamie's getting better at talking. He's starting up actual conversations. Usually this is a way to avoid going to bed or potty-time or something, but hey, it's progress.
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Monday, January 28th, 2008

The Party With a Ship List

Only of interest to science-fiction RPGers, and not all of them )
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Random Notes

Last week we were watching Buffy: the Vampire Slayer. It ended with the dramatic reveal that SPOILER was a god.
Me: "Oh, we know how to deal with that. Nail him to a stick."
[info]celticdragonfly: "Nah, that only works for three days."
Our handbasket is marked "Express".

***

The Veggietales Pirates movie is good, the quality I expect from them. Probably too scary for some of the under-5 crowd. Jamie watched it from my lap and turned away during the scary bits.

***

One of my favorite RPG settings is Transhuman Space, a hard-SF look at what the human race will be a century from now. A poster on RPG.net complained he didn't like it because it lacked "focus", ie, the set assumption that characters in a game will engage in one mission. (D&D: Kill monsters and take their stuff, CoC: investigate mysteries and go mad from the answers). I replied, "GURPS strives for realism, and reality is notably lacking in focus."

***

I ran into the lovely [info]awamiba at Chikfila while giving the kids some play time. She knew who I was because she recognized the kids. Someday I need to get the church nametag saying "Maggie's Daddy." Not a bad way to be known.

***

I picked up this year's batch of Girl Scout cookies from a co-worker. Turns out he won't be doing it again. That's a prohibited activity here at Lockheed. Why we can hardly imagine.
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Wednesday, January 16th, 2008

Post-Birthday Gaming

Saturday [info]fordprfct, [info]mostuff, [info]aedynn, and [info]trollsabre came over for another game day. First one out of the box was The Good, the Bad, and the Munchkin. Literally out of the box--it was part of the payment for my space elevator article and had just arrived the day before. It's one of the better Munchkin games IMHO--they didn't have to stretch as far to find Western themed jokes and the game stayed more balanced instead of letting a few players run away with it.

[info]celticdragonfly skipped the game to get lunch for everyone--thank you, love! After that [info]fordprfct and I tried out an old game of mine--Invasion of the Air Eaters. It's an SF microgame, never reviewed on BGG, so I wanted to relearn it so I can write one up. The aliens won despite a slow start, mostly because the humans had ridiculous die rolls.

The rest of the crew played chocolate Scrabble and then went into the living room to try out Guitar Hero. [info]celticdragonfly got to show off her skills to the newbies. Then after we finished with the Air Eaters [info]fordprfct really showed off.

Everyone got together again for Apples to Apples, followed by Family Fluxx while I put the kids to bed. I joined in the last round of Fluxx, then we played Unexploded Cow, which [info]fordprfct won by taking the biggest pot I can remember seeing in the game.

The last game was Zombies!!!, which is appropriate for midnight. It was the first time I've played a full game but I suspect it went on much longer than normal. The board set-up had all the buildings with supplies close to base, with just regular streets on the way to the helipad. So there was no chance to get more ammo on the way and the heroes would get wiped out by the zombies before getting to the finish line. Finally we respawned enough to attrit them down . . . . "Worst monster hunters ever" was the refrain.
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Wednesday, January 2nd, 2008

Birthday Gaming

We're hosting a gaming day at our place on January 12th, 2pm-11pm. Come on by and bring any new games you'd like to try out with folks.
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Wednesday, December 12th, 2007

It's Hard to Keep Ahead

Three years ago Pyramid published a gaming article I wrote, The Hills Are Alive With the Sound of Panic. It was mostly an excuse to explore the Hysteria Department at Illuminati University, but the plot focused on the invention of a "Fear Projector." I wanted an appropriate mad science gadget to drive innocent bystanders into a panic. Naturally there had to be a bit of technobabble describing how this thing worked:

The students used a combination of strobe lights and ultrasonic
vibration to make a working cannon-sized beamer

One of the problems with writing science fiction--even when you're doing mad science--is that it's hard to stay ahead of the curve. Turns out there is a government contract for just that kind of gadget:
Military funded researchers are preparing to test a nonlethal weapon that combines light and sound. Nicholas C. Nicholas, chief scientist of Penn State's Applied Research Laboratory, told an audience yesterday at a nonlethal weapons conference that in the first half of next year, the lab plans to test DSLAD, the Distributed Sound and Light Array Debilitator. It'll use essentially off the shelf technology to see if combining aversive noises with light produce some special debiliating effects.
I think "Fear Projector" still has a better ring to it than "DSLAD", but they probably couldn't get any good names through their review committee.
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Thursday, November 29th, 2007

Postponing Gaming

Well, when we planning on having gaming here on 12/1 we hadn't planned on spending a week going to and from a funeral. Or catching some bugs on the trip. So we're not in shape for hosting this Saturday. We will have gaming, probably mixed with other stuff to be announced, on December 15th. Y'all mark your calendars.
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Thursday, November 22nd, 2007

Board Game Geek Con 2007

Board Game Geek Con 2007

This was the third BGG.Con. I had a great time at the first one. Last year I was changing jobs and sprained my ankle so I couldn't go. This year was much closer to the first one.

I arrived late on Friday--the con had been running since Thursday morning. I found some friends but they were all in games, so I joined a game of Railroad Tycoon, one of my favorites. The owner was teaching it to a couple of newbies. I came out with a good score. Didn't win. He'd broken a hundred. But you'd expect that from someone who'd been in the RRT tournament at Gencon. Afterwards [info]meerkat1 and I went off for a later dinner and a long catch-up chat--it'd been a year since we'd seen each other.

Afterwards we were going to play Empyrean together, but she had to bail out to let Brack into their hotel room. So I played with some of the friends who'd come out from Washington with her.

I ran into Simon Hunt, who I'd met at the first BGG. We'd playtested each other games and he's gotten his published. He gave me a copy of Take Stock as thanks for being a playtester. He also introduced me to his next game, Pick and Pack. Imagine a Laurel and Hardy movie with them working in an apple-packing factory with a defective conveyor belt. The players compete to grab the best apples while sticking each other with the worst . . . but if you leave him with no apples to grab he can apply a special card. I won by grabbing the "premium" card and doubling the value of one very-full crate of apples after spending the whole game getting consistently out maneuvered. Too abstract to be one of my favorites, but I could see getting a copy if we'd play it often enough.

I was invited to playtest another game--Albion: Kings & Kingdoms, a strategy game of the barbarian invasions of Britain after the Romans left. One of the waves of invaders is the Irish, so the theme had my total attention. It's an area control game--you win by outnumbering the opponent in the region. It has a "eurogame" feel in that there's little nasty combat--attacking to remove someone else's units is an option, but rarely a good one, and players can't be eliminated. The mechanics fit the theme well, it's not just pasted on. Given that the theme appeals to the historical and Celtic interests of our household I think there's a good chance we'll get this when it comes out next year.

Another game publisher was luring people into demo games of Wealth of Nations. I'd heard about this from their BGG ads and it sounded right up my alley--I like economic games. It wound up not working for me because of the mix of abstraction levels. The trading part of the game was quite realistic, they even had a nice mechanism to model supply and demand effects on prices (much better than how, say, Supremacy handled the same problem). Trading worked smoothly. Instead of having a map of Europe or some fantasy land we had a blank hex map that we would fill in with our nations. That's a little more abstract than I like but it worked--you placed flags to claim a territory, then spent more resources to build it up with farms, factories, or whatever. The tiles for each each kind of production were marked with dots, so if you put the right combination of corners and edges together you could get extra production. What totally broke the game for me is that you can spend just a little bit to pick up your territory tiles and put them anywhere else on the map. Yep, if there's some unimproved space in the middle of another country you can just lift up the mines you built in those mountains and plunk them right there.

In a game as abstract as Go that wouldn't bother me. But when your economics are so detailed you have a sliding scale of interest rates as a player gets deeper in debt, letting geography be so random broke the game for me. It's like Up Front, a WWII game where you use a table to see how many hits your machine gun gets at a particular range--but find out whether the new area you advanced into has cover by waiting for your opponent to play a terrain card on you. It breaks my suspenders and keeps me from enjoying the game.

At 1pm we had the Math Trade. Over a hundred geeks had submitted games they were willing to trade and what they'd accept in exchange for Rossum to run through his computer and make matches. Now the four hundred swaps would all happen at once. Amazingly the initial chaos only lasted about fifteen minutes. People wandered about waving game boxes until someone stopped them to do an exchange. No central control, good results. At twenty after Rossum was left with just paging the two missing geeks and everyone else was happy. I traded away Age of Renaissance, which tried to be Advanced Civ in a later period but pretended to be pacifist by renaming all the combat actions, which annoyed me too much to ever want to play it. The other was Ivanhoe, which flopped with our group and should get a good home. One of the new ones is Axis & Allies: Europe which may get played if we have a group in a mood for WWII but I really want so I can use the pieces for a future Ogre Minis game.

The other was 2038, one of the games I was looking at in my quest for a science fiction version of Railroad Tycoon (that was really the main theme of the weekend). I immediately went off to go through the game and figure out how it works. Unfortunately I don't think the "Tycoons of the Asteroid Belt" game will ever get on the table at our place. It's just too damn complicated and I don't have the time for that any more. An economic simulation that realistically handles stock market speculative bubbles and CEOs gutting companies to cheat the other investors is something that might get used in the homeschooling curriculum but not as a fun way to pass an evening.

I found [info]meerkat1 playing Lost Adventures, a prototype of an Indiana Jones-style adventure game. It was nicely made and they all looked to be having a good time. After the big giveaway I got to play the game I most wanted to find: Merchants of Venus. This is a space trading game with each player taking a ship and exploring new solar systems to find out what they can sell and what they want to buy. You can also stumble across ancient artifacts and get hung up by navigational hazards. I loved it but didn't score too well. I spent too much time running around exploring, then got hung up in the vortex when I needed to make deliveries. So by the time I did get some good trading runs going the other players were way ahead of me. Buying this one isn't an issue though, it's hideously out of print and hard to find. There's enough scans of it that I might be able to make a copy but its complexity level is noticeably higher than Railroad Tycoon. Players have to balance the distance and demand levels of potential customers and eventually consider building trade stations and factories to make shipping easier and provide more goods. So most likely it wouldn't go over well with our usual gaming crowd. I'd love to play it again though.

After a late dinner I tracked down Seth Jaffee for a playtest of his Serenity game, Blockade Runner. It's more abstract than I'd envisioned but works. Players try to deliver supplies to besieged Independent worlds while staying ahead of a pursuing Alliance cruiser--and taking pot shots at their fellow smugglers. It works. Not complex enough to be one of my favorites, but I'd buy it--I have a hard time resisting Serenity stuff.

Sunday morning I found [info]meerkat1 and this time we were both free to play a game together! The game library was open for a few more hours so we checked out Starfarers of Catan. This is great. It carries over some of the mechanics of Settlers of Catan but has a completely different feel. You have to balance among planting new colonies to gain resources, establishing trade with aliens to get their fancy toys, and upgrading your ships to make it easier to do the other two later. The "random encounters" make it feel like you're out in the unknown (and possibly introduce too much luck into the game, but I'll need to play more to tell). This is one I want to get a copy of. We couldn't finish, had to hand it back to the library, but we were a good way into the game.

Afterwards we got in one more game. With the library closed we just had what I had on me, and the only other multiplayer game was my prototype, Keep Flying. Brack won in a surprisingly close game--he had one card left when the rest of us were all grounded.

It was a very successful con for me. I didn't get to try every game I wanted to. Two I missed were Agricola ('cause Ryan was raving about it) and Race for the Galaxy. Something to try for next year, when they'll have open seats 'cause everyone will be trying to play the next wave of hot games.
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Yet More Gaming

Thanksgiving dinner can be a good time for discussing plans. Folks who don't have plans for December 1st are invited to come play card and board games at our place from 2pm to 11pm.
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Sunday, November 4th, 2007

Gaming in November

We had a blast gaming last night. [info]mostuff came over with her friends [info]aedynn and [info]trollsabre. I introduced them to Hunting Party.

(right people, wrong game)

[info]celticdragonfly and [info]fordprfct had a game of Candyland with Maggie (who was thrilled) and Jamie (who needs practice playing). Tom came by but was called away by a family emergency before he could play anything (poor Tom).

We gathered all the adults for a game of Apples To Apples. It got pretty adult when the "Chewy" card was won by "Girlfriends". :D

The original plan was to order pizza for everyone, but instead we served them chocolate cake.

THE CAKE IS A LIE

[info]tmc4242 arrived in time for the cake. Most of us went to the library to play Railroad Tycoon. I wrote up the game for Boardgamegeek.com. [info]mostuff came very close to winning, only two points behind the winner, not bad for the first time playing.


[info]fordprfct, who's hiding [info]mostuff, [info]trollsabre, [info]aedynn, [info]tmc4242, and [info]selenite


Shortly after we started [info]tyledra and David arrived. They and [info]celticdragonfly set up at the other table and played SPANC, Category 5, and Fluxx.

By then it was close to midnight and we just hung out and chatted for a while until it was time for folks to stagger off home. It was a great time--meeting new people and seeing friends we haven't seen for a while.
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Thursday, October 25th, 2007

Gaming Day

Everyone's invited to play games at our place.

When: Saturday 11/3, 2pm - 10pm
Where: Our place, comment if you need directions
What: Play any of our games or bring your own
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Monday, October 22nd, 2007

Game Day, First Weekend of November

We're looking at hosting a game day a couple of weeks from now. Exact time is TBD. If you're interested, please let us know when would be a good time for. You can select all the time slots, but we'll still probably only have one day of gaming.

For those who haven't been here before, we're in Saginaw, on the north side of Fort Worth.

Poll #1075337 Game Day Options
Open to: All, detailed results viewable to: All, participants: 6

What's a good time for gaming?

View Answers

Friday 11/2, 6pm - midnight
3 (50.0%)

Saturday 11/3, 2pm - 10pm
5 (83.3%)

Saturday 11/3, 6pm - midnight
4 (66.7%)

Sunday 11/4, 2pm - 10pm
3 (50.0%)



I'll post again in a few days with the actual schedule, which may or may not match the highest vote getter. Games likely to hit the table include Railroad Tycoon, Fluxx, Keep Flying, Mississippi Queen, and many more.
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