Karl Gallagher's Journal|
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Wednesday, June 16th, 2004
is helping me do a final polish on the GURPS
adventure I'm writing. She wanted me to put in more sample characters. I tried to explain why I was avoiding that:
Creating characters is work. I think this is how GURPS promotes more realistic behavior:
D&D Player: I'll never talk! Go ahead, kill me, I'll have a replacement rolled up in 20 minutes!
GURPS Player: Please don't kill me, I'll tell you everything, I used five different books making this character.
Current Mood: silly