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Wednesday, June 16th, 2004

Time Event
RPG Differences
celticdragonfly is helping me do a final polish on the GURPS adventure I'm writing. She wanted me to put in more sample characters. I tried to explain why I was avoiding that:

Creating characters is work. I think this is how GURPS promotes more realistic behavior:

D&D Player: I'll never talk! Go ahead, kill me, I'll have a replacement rolled up in 20 minutes!

GURPS Player: Please don't kill me, I'll tell you everything, I used five different books making this character.

Current Mood: silly
Up To That Moment I Thought We Were Speaking The Same Language
[I]t may be necessary to be proactive about the enemies of civilization. I don't have anything against war, providing nobody gets hurt.

Mike Deering - comment on Responsible Nanotechnology blog

Current Mood: baffled

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