I've been experimenting with various 3D graphics programs searching for one that would let me make models of the spaceship from my novel. My instinct was to look for CAD software, since that's what I have experience with. But my employers paid for that software. The typical free sample version would only last a month and/or have restrictions about using my output commercially.
So I looked at freeware options. FreeCAD is powerful but the documentation lags behind the code too much for me to get anywhere with it. I'm too old and cranky to spend hours fiddling with each option to see how it works. Some cheaper commercial 3D graphics software tempted me but I'd get a little bit in and snarl "Powerpoint handles that better!" before closing it forever.
Then I found Blender
. Powerful software. There's great tutorials out there. Katsbits
were the best I found (much better than a tutorial linked from the main site which had me telling celticdragonfly
"This is not a tutorial, this is a final exam"). An evening of going through parts of two tutorials let me make a rough model of my ship in action. "Action" defined as hauling up a cargo container with the crane--it's a freighter. Current Mood: cheerful